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DeltaEngine

Some impressions from the CeBIT 2012

by Benjamin Nitschke 10. March 2012 17:17
Some impressions from the CeBIT 2012 can be found in our Gallery:

AltDevConf Mono Slides about C# in Games

by Benjamin Nitschke 16. February 2012 13:46
Miguel de Icaza was speaking on the AltDev Conference a few days ago about .NET in games, especially C# with Mono.

There are some interesting points in the slides and some nice history leasons.

We are also honored to be both mentioned with our game SoulCraft and the Delta Engine is also mentioned at the end.


Here are the slides: http://tirania.org/slides/AltDevConf-2012-Mono.pdf

Miguel de Icaza speaks about Xamarin and Delta Engine

by Benjamin Nitschke 14. September 2011 18:47
In one of the latest episodes of the awesome .NET Rocks! show Miguel de Icaza and Nat Friedman speak about their new company Xamarin that is offering MonoTouch for iOS and Mono for Android and also mention our Delta Engine at the end. I listen to the show since 8-9 years (on an off, sometimes trying to catch up, they already have almost 700 episodes) and while it covers nothing about game programming, it is one of the best, most fun and most informative sources of .NET development company information you can get (aside from reading the usual news from sources like CodeProject ^^).

Anway, thanks Miguel for mentioning us. The public beta of the Delta Engine is also coming soon and we have some pretty cool announcements around our licensing model we hopefully can soon announce :)

Also don't forget to check out the currently running Build conference from Microsoft about Windows 8. Lots of cool information about Windows 8 and tablets and the direction Microsoft is heading. We obviously like all the platforms and all platforms Microsoft and Mono provide .NET support for are first class citizens of the Delta Engine (which is coming soon, public beta starts in 2.5 weeks) :)

Gamescom 2011 Pictures

by Leif Griga 18. August 2011 12:28

Soulcraft presented at E3

by Leif Griga 29. June 2011 10:29

Our game Soulcraft using the powerful delta engine was presented at E3 :-) Here is a little impression:

 

Delta Engine Multiplatform Market Research and Engine Comparison

by Benjamin Nitschke 6. May 2011 07:17

This is the presentation I hold on the Quo Vadis conference in Berlin 2011-05-03.

The topics of this presentation are:

  • Why Multiplatform?
  • Market Analysis
  • Engine Comparison
  • Mobile Development is challenging (10 most important tips)
  • Example Game on iPhone, Android, WP7
  • Our Solution: The Delta Engine


Download the presentation here (11 MB, DeltaEngineMultiplatformDevelopmentPresentation2011-05.ppt).

You can also check out the example game Blocks and its source code on our Delta Engine Examples page.

Quo Vadis 2011 Impressions

by Benjamin Nitschke 6. May 2011 06:33
Here are a few quick impressions from my trip to Berlin to the Quo Vadis on Monday and Tuesday (2011-05-02). I will post another blog entry about the speech I held.

The Quo Vadis developer conference was held in the Berlin Conference Center:


I arrived by train, the train station in Berlin is huge. I also took some pictures back in November 2010 from the TechEd 2011 conference.


On Monday the conference started with some more or less boring talks about political stuff and if games need to be regulated even more. Then some more interesting talks happened with Heiko Huberts from Bigpoint talking about social games and mobile and also the talk from Charles Cecil about self-publishing (switching from traditional PC and console game development to mobile AppStores) was pretty good and fun. The day ended with a pretty boring discussion about Games, Movies and TV. Even the panel itself was bored by this and it made absolutely no sense talking about it as there are not much overlapping parts.


A few impression from Berlin itself (from the area around Alexanderplatz):


Day 2 (Tuesday) was packed with sessions, workshops and interesting talks. There were about 7 talks in parallel so there is lots of stuff I missed, but I attended lots of interesting engine and mobile development sessions and also talked about all this is my session at 15:15 (see the next blog post). Here are also a few impression from the Quo Vadis conference area, talks and booths:


Sadly work is pretty stressful these days as we are working on getting the Delta Engine towards v0.9 and the beta release, so I left at Tuesday evening and missed the great Quo Vadis party and Wednesday. This is a picture from the last talk on Tuesday by BiteTheBytes, 2 funny guys I know for a long time talking about unlimited vertices and CLOD rendering. Until next time ... bye bye Berlin for now :)

Benjamin talks on the german developer conference Quo Vadis

by Benjamin Nitschke 29. April 2011 18:06

Benjamin Nitschke (CTO Delta Engine) talks about the Multiplatform Development Market and which solutions are available for developers. The talk is on Tuesday (3th May 2011) at 15:15 in Room 5, see below for details and click the image for more details about the conference:

http://www.die-entwicklerkonferenz.de/en/

These are the topics I will talk about:

  • Why Multiplatform?
  • Market Analysis
  • Engine Comparison
  • Mobile Development is challenging
  • Example Game on iPhone, Android, WP7
  • Our Solution: The Delta Engine

The presentation will also be put online Tuesday evening (the talk will be in German, but the presentation is in English).

Karsten joins msdn WP7 app jury

by Leif Griga 28. April 2011 12:28

 

Karsten Wysk will be juror for the Microsoft Apps competition. READ MORE

Delta Engine Interview from the CeBIT 2011

by Benjamin Nitschke 14. March 2011 16:51
Here is a small interview I made for Channel 9 / MSDN on the CeBIT 2011 a week ago. It is in German and I am only talking quickly about the Engine and the Soulcraft Tech Demo we showed there.


Original link: http://channel9.msdn.com/Blogs/Lori/CeBIT-2011-MobileBits
Disclaimer: The opinions expressed in this blog are own personal opinions and do not represent the companies view.
© 2000-2011 exDream GmbH & MobileBits GmbH. All rights reserved. Legal/Impressum

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